Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationMetadataSerializer.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

34 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dom/JsonObject.h"
#include "Internationalization/InternationalizationMetadata.h"
class LOCALIZATION_API FJsonInternationalizationMetaDataSerializer
{
public:
/**
* Deserializes manifest metadata from a JSON object.
*
* @param InJsonObj The JSON object to serialize from.
* @param OutMetadataObj The resulting metadata object or null if the serialize is not successful.
*/
static void DeserializeMetadata( const TSharedRef< FJsonObject > JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj );
/**
* Serializes manifest metadata object to a JSON object.
*
* @param Manifest The Internationalization metadata to serialize.
* @param OutJsonObj The resulting JSON object or NULL if the serilize is not successful.
*/
static void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, TSharedPtr< FJsonObject >& OutJsonObj );
/**
* Utility function that will convert metadata to string using the JSON metadata serializers.
*
* @param Manifest The Internationalization metadata to conver to string.
*/
static FString MetadataToString( const TSharedPtr<FLocMetadataObject> Metadata );
};