Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/Private/Launcher/LauncherProjectPath.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

25 lines
469 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* Implements the launcher project path utilities.
*/
class FLauncherProjectPath
{
public:
/**
* Gets the name of the Unreal project to use.
*/
static FString GetProjectName(const FString& ProjectPath);
/**
* Gets the base project path for the project (e.g. Samples/Showcases/MyShowcase)
*/
static FString GetProjectBasePath(const FString& ProjectPath);
};