Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/Private/Launcher/LauncherProjectPath.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

25 lines
560 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Launcher/LauncherProjectPath.h"
#include "Misc/Paths.h"
FString FLauncherProjectPath::GetProjectName(const FString& ProjectPath)
{
if (!ProjectPath.IsEmpty())
{
return FPaths::GetBaseFilename(ProjectPath);
}
return FString();
}
FString FLauncherProjectPath::GetProjectBasePath(const FString& ProjectPath)
{
if (!ProjectPath.IsEmpty())
{
FString OutPath = ProjectPath;
FPaths::MakePathRelativeTo(OutPath, *FPaths::RootDir());
return FPaths::GetPath(OutPath);
}
return FString();
}