Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/Private/Launcher/Launcher.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Launcher/Launcher.h"
#include "HAL/RunnableThread.h"
#include "Launcher/LauncherWorker.h"
/* Static class member instantiations
*****************************************************************************/
FThreadSafeCounter FLauncher::WorkerCounter;
/* ILauncher overrides
*****************************************************************************/
ILauncherWorkerPtr FLauncher::Launch(const TSharedRef<ITargetDeviceProxyManager>& DeviceProxyManager, const ILauncherProfileRef& Profile)
{
if (Profile->IsValidForLaunch())
{
FLauncherWorker* LauncherWorker = new FLauncherWorker(DeviceProxyManager, Profile);
FString WorkerName(FString::Printf(TEXT("LauncherWorker%i"), WorkerCounter.Increment()));
if ((LauncherWorker != nullptr) && (FRunnableThread::Create(LauncherWorker, *WorkerName) != nullptr))
{
ILauncherWorkerPtr Worker = MakeShareable(LauncherWorker);
FLauncherWorkerStartedDelegate.Broadcast(Worker, Profile);
return Worker;
}
}
return nullptr;
}