Files
UnrealEngineUWP/Engine/Source/Developer/IOS/IOSTargetPlatform/Private/IOSTargetPlatform.h
dmitriy dyomin d5741f624b Added option to disable usage of a baked landscape mesh on mobile platforms (r.Mobile.LandscapeMesh)
#rb jack.porter

#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 19528072 via CL 19528235 via CL 19528695 via CL 19528703
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19532768 by dmitriy dyomin in ue5-main branch]
2022-03-28 16:28:57 -04:00

153 lines
4.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IOSTargetPlatform.h: Declares the FIOSTargetPlatform class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Common/TargetPlatformBase.h"
#include "IOS/IOSPlatformProperties.h"
#include "Containers/Ticker.h"
#include "IOSMessageProtocol.h"
#include "IMessageContext.h"
#include "IOSTargetDevice.h"
#include "IOSDeviceHelper.h"
#include "Misc/ConfigCacheIni.h"
#if WITH_ENGINE
#include "AudioCompressionSettings.h"
#include "StaticMeshResources.h"
#endif // WITH_ENGINE
/**
* FIOSTargetPlatform, abstraction for cooking iOS platforms
*/
class FIOSTargetPlatform : public TNonDesktopTargetPlatformBase<FIOSPlatformProperties>
{
public:
/**
* Default constructor.
*/
IOSTARGETPLATFORM_API FIOSTargetPlatform(bool bInISTVOS, bool bInIsClientOnly);
/**
* Destructor.
*/
~FIOSTargetPlatform();
public:
virtual void EnableDeviceCheck(bool OnOff) override;
virtual void GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const override;
virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& PakchunkMap, const TSet<int32>& PakchunkIndicesInUse) const override
{
return true;
}
virtual ITargetDevicePtr GetDefaultDevice( ) const override;
virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId ) override;
virtual bool SupportsFeature( ETargetPlatformFeatures Feature ) const override;
virtual bool CanSupportRemoteShaderCompile() const override;
virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutTutorialPath) const override;
virtual int32 CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const override;
virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override;
virtual void GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const override;
#if WITH_ENGINE
virtual void GetReflectionCaptureFormats( TArray<FName>& OutFormats ) const override;
virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings( ) const override
{
return StaticMeshLODSettings;
}
virtual void GetTextureFormats( const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const override;
virtual void GetAllTextureFormats( TArray<FName>& OutFormats) const override;
virtual FName FinalizeVirtualTextureLayerFormat(FName Format) const override;
virtual const UTextureLODSettings& GetTextureLODSettings() const override;
virtual void RegisterTextureLODSettings(const UTextureLODSettings* InTextureLODSettings) override
{
TextureLODSettings = InTextureLODSettings;
}
virtual FName GetWaveFormat( const class USoundWave* Wave ) const override;
virtual void GetAllWaveFormats(TArray<FName>& OutFormat) const override;
#endif // WITH_ENGINE
virtual void GetBuildProjectSettingKeys(FString& OutSection, TArray<FString>& InBoolKeys, TArray<FString>& InIntKeys, TArray<FString>& InStringKeys) const override
{
OutSection = TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings");
InBoolKeys.Add(TEXT("bGeneratedSYMFile"));
InBoolKeys.Add(TEXT("bGeneratedSYMBundle"));
InBoolKeys.Add(TEXT("bGenerateXCArchive"));
InBoolKeys.Add(TEXT("bShipForBitcode"));
if (bIsTVOS)
{
InStringKeys.Add(TEXT("MinimumTVOSVersion"));
}
else
{
InStringKeys.Add(TEXT("MinimumiOSVersion"));
}
}
//~ Begin ITargetPlatform Interface
virtual bool UsesDistanceFields() const override
{
return bDistanceField;
}
bool UseMobileLandscapeMesh() const;
private:
// Handles received pong messages from the LauncherDaemon.
void HandlePongMessage( const FIOSLaunchDaemonPong& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context );
void HandleDeviceConnected( const FIOSLaunchDaemonPong& Message );
void HandleDeviceDisconnected( const FIOSLaunchDaemonPong& Message );
private:
// true if this is targeting TVOS vs IOS
bool bIsTVOS;
// Contains all discovered IOSTargetDevices over the network.
TMap<FTargetDeviceId, FIOSTargetDevicePtr> Devices;
// Holds the message endpoint used for communicating with the LaunchDaemon.
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> MessageEndpoint;
// true if DistanceField is enabled
bool bDistanceField;
#if WITH_ENGINE
// Holds the cache of the target LOD settings.
const UTextureLODSettings* TextureLODSettings;
// Holds the static mesh LOD settings.
FStaticMeshLODSettings StaticMeshLODSettings;
#endif // WITH_ENGINE
// holds usb device helper
FIOSDeviceHelper DeviceHelper;
};