Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/Widgets/Toolbar/SDeviceToolbar.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

65 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SDeviceToolbar.h"
#include "Styling/AppStyle.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBorder.h"
#include "Models/DeviceDetailsCommands.h"
#include "Models/DeviceManagerModel.h"
#define LOCTEXT_NAMESPACE "SDeviceToolbar"
/* SDeviceToolbar interface
*****************************************************************************/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SDeviceToolbar::Construct(const FArguments& InArgs, const TSharedRef<FDeviceManagerModel>& InModel, const TSharedPtr<FUICommandList>& InUICommandList)
{
Model = InModel;
// callback for getting the enabled state of the toolbar.
auto ToolbarIsEnabled = [this]() -> bool {
return Model->GetSelectedDeviceService().IsValid();
};
// create the toolbar
FToolBarBuilder Toolbar(InUICommandList, FMultiBoxCustomization::None);
{
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Claim);
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Release);
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Share);
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Remove);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Connect);
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Disconnect);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().PowerOn);
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().PowerOff);
Toolbar.AddToolBarButton(FDeviceDetailsCommands::Get().Reboot);
}
// construct children
ChildSlot
[
SNew(SBorder)
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
.IsEnabled_Lambda(ToolbarIsEnabled)
.Padding(0.0f)
[
Toolbar.MakeWidget()
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
#undef LOCTEXT_NAMESPACE