Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformStub.h
ben marsh 09c1a17f0b Another CIS fix.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 11699209 in //UE4/Release-4.25/... via CL 11699236
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11699324 by ben marsh in Main branch]
2020-02-27 16:34:14 -05:00

35 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DesktopPlatformBase.h"
#include "Misc/Paths.h"
class FDesktopPlatformStub : public FDesktopPlatformBase
{
public:
// IDesktopPlatform Implementation
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames) override { return false; }
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex) override { return false; }
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames) override { return false; }
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName) override { return false; }
virtual bool OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags) override { return false; }
virtual bool RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier) override { return false; }
virtual void EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations) override {}
virtual bool VerifyFileAssociations() override { return false; }
virtual bool UpdateFileAssociations() override { return false; }
using FDesktopPlatformBase::RunUnrealBuildTool;
virtual bool RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn, int32& OutExitCode) override { OutExitCode = 1; return false; }
virtual bool IsUnrealBuildToolRunning() override { return false; }
virtual FFeedbackContext* GetNativeFeedbackContext() override { return nullptr; }
virtual FString GetUserTempPath() override { return FPaths::ProjectIntermediateDir() + TEXT("UserTemp/"); }
};
typedef FDesktopPlatformStub FDesktopPlatform;