Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/DriverSequence.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

53 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FAutomatedApplication;
class FAsyncActionSequence;
class IAsyncDriverSequence;
class FAsyncAutomationDriver;
class FAsyncActionSequence;
class FAsyncActionSequenceFactory
{
public:
static TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
FAutomatedApplication* const Application);
};
class FAsyncDriverSequenceFactory
{
public:
static TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAsyncActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};
class IDriverSequence;
class FAutomationDriver;
class FAsyncAutomationDriver;
class FActionSequence;
class FActionSequenceFactory
{
public:
static TSharedRef<FActionSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
FAutomatedApplication* const Application);
};
class FDriverSequenceFactory
{
public:
static TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Create(
const TSharedRef<FActionSequence, ESPMode::ThreadSafe>& ActionSequence);
};