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32 lines
708 B
C++
32 lines
708 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "TestBTTask_SetValue.generated.h"
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UCLASS(meta=(HiddenNode))
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class UTestBTTask_SetValue : public UBTTaskNode
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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FName KeyName;
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UPROPERTY()
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int32 Value;
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UPROPERTY()
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FName OnAbortKeyName;
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UPROPERTY()
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int32 OnAbortValue;
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UPROPERTY()
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TEnumAsByte<EBTNodeResult::Type> TaskResult;
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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};
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