Files
UnrealEngineUWP/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Marc Audy cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00

32 lines
708 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTTask_SetValue.generated.h"
UCLASS(meta=(HiddenNode))
class UTestBTTask_SetValue : public UBTTaskNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FName KeyName;
UPROPERTY()
int32 Value;
UPROPERTY()
FName OnAbortKeyName;
UPROPERTY()
int32 OnAbortValue;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> TaskResult;
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
};