Files
UnrealEngineUWP/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
aurel cordonnier 43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00

42 lines
900 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTTask_Log.generated.h"
struct FBTLogTaskMemory
{
uint64 EndFrameIdx;
};
UCLASS(meta=(HiddenNode))
class UTestBTTask_Log : public UBTTaskNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
int32 LogIndex;
UPROPERTY()
int32 LogFinished;
UPROPERTY()
int32 ExecutionTicks;
UPROPERTY()
int32 LogTickIndex;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> LogResult;
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual uint16 GetInstanceMemorySize() const override;
void LogExecution(UBehaviorTreeComponent& OwnerComp, int32 LogNumber);
protected:
virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
};