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UnrealEngineUWP/Engine/Shaders/Private/ScreenPixelShaderOES.usf
Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ScreenPixelShaderOES.usf: Filter pixel shader source.
=============================================================================*/
#include "Common.ush"
#if COMPILER_GLSL_ES3_1
TextureExternal InTexture;
#else
Texture2D InTexture;
#endif
SamplerState InTextureSampler;
void Main(
FScreenVertexOutput Input,
out float4 OutColor : SV_Target0
)
{
OutColor = InTexture.Sample(InTextureSampler, Input.UV);
}