Files
UnrealEngineUWP/Engine/Shaders/Private/Random3.tps
Leslie Nivison 68720adc58 Remaining changes from 4.18 TPS audit
#lockdown Nick.Penwarden
#rb none
#rnx

[CL 3687569 by Leslie Nivison in Main branch]
2017-10-09 20:06:41 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Perlin noise (original and improved version)</Name>
<Location>/Engine/Shaders/Private/Random.usf</Location>
<Date>2016-06-13T17:53:02.8664692-04:00</Date>
<Function>Function that coherent noise from a given position in n dimensions</Function>
<Justification>Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost</Justification>
<Eula>None available, see http://mrl.nyu.edu/~perlin/doc/oscar.html, http://mrl.nyu.edu/~perlin/paper445.pdf</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>