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UnrealEngineUWP/Engine/Shaders/Private/HairStrands/HairStrandsDebugCommonStruct.ush
charles derousiers 35ea79c156 Add hair sky lighting sample debug output.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 12167222 in //UE4/Release-4.25/... via CL 12167228
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)

[CL 12167236 by charles derousiers in Main branch]
2020-03-13 16:32:50 -04:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
struct FDebugShadingInfo
{
float3 BaseColor;
float Roughness;
float3 T;
uint SampleCount;
float3 V;
uint SampleOffset;
};
struct FDebugSample
{
float3 Direction;
float Pdf;
float3 Weight;
float Pad;
};