Files
UnrealEngineUWP/Engine/Programs/UnrealGameSync/UnrealGameSync.ini
jason walter ed799330a4 Create separate program UnrealMultiUserSlateServer
Main implementation by Dominik with build and switchboard support added by me.

#jira UE-147235
#rb Dominik.Peacock
#preflight 6284fa081f474f0660ecb74e

[CL 20264867 by jason walter in ue5-main branch]
2022-05-18 14:02:54 -04:00

58 lines
5.8 KiB
INI

[Options]
UseFastModularVersioning=1
UseFastModularVersioningV2=1
UseCrashReportClientEditor=1
DebugGameHasSeparateExecutable=1
+ExcludeChanges=^Rebuild lightmaps\.$
+ExcludeChanges=^Rebuild lightmaps & texture streaming\.$
+ExcludeChanges=^Added collection '.*'\s*
+ExcludeChanges=^Added '.*' to collection '.*'\s*
+ExcludeChanges=^Added \d+ objects to collection '.*':
+ExcludeChanges=^Removed '.*' from collection '.*'\s*
+ExcludeChanges=^Removed \d+ objects from collection '.*'
+ExcludeChanges=^Changed the dynamic query of collection '.*' to '.*'
+ExcludeChanges=^Changed the parent of collection '.*'
+ExcludeChanges=^Upgraded collection '.*' \(was version \d+, now version \d+\)
+ExcludeChanges=^Collection '.*' not modified
; Sync Categories
+SyncCategory=(UniqueId="6703e989-d912-451d-93ad-b48de748d282", Name="Content", Paths="*.uasset;*.umap")
+SyncCategory=(UniqueId="6507c2fb-19dd-403a-afa3-bbf898248d5a", Name="Documentation", Paths="/Engine/Documentation/...")
+SyncCategory=(UniqueId="fd7c716e-4bad-43ae-8fae-8748ef9ee44d", Name="Platform Support: Android", Paths="/Engine/Source/ThirdParty/.../Android/...;.../Build/Android/PipelineCaches/...")
+SyncCategory=(UniqueId="176b2eb2-35f7-4e8e-b131-5f1c5f0959af", Name="Platform Support: iOS", Paths="/Engine/Source/ThirdParty/.../IOS/...;.../Build/IOS/PipelineCaches/...")
+SyncCategory=(UniqueId="c60c38c0-3ca8-46eb-b63d-c8f439d3d540", Name="Platform Support: Hololens", Paths="/Engine/Source/ThirdParty/.../Hololens/...")
+SyncCategory=(UniqueId="f44b2d25-cbc0-4a8f-b6b3-e4a8125533dd", Name="Platform Support: Linux", Paths="/Engine/Source/ThirdParty/.../Linux/...;.../Content/Python/Lib/Linux/...")
+SyncCategory=(UniqueId="2af45231-0d75-463b-bf9f-abb3231091bb", Name="Platform Support: Mac", Paths="/Engine/Source/ThirdParty/.../Mac/...;.../Build/Mac/PipelineCaches/...;.../Content/Python/Lib/Mac/...")
+SyncCategory=(UniqueId="3788a0bc-188c-4a0d-950a-d68175f0d110", Name="Platform Support: tvOS", Paths="/Engine/Source/ThirdParty/.../TVOS/...")
+SyncCategory=(UniqueId="1144e719-fcd7-491b-b0fc-8b4c3565bf79", Name="Platform Support: Win32", Paths="/Engine/Source/ThirdParty/.../Win32/...")
+SyncCategory=(UniqueId="5206ccee-9024-4e36-8b89-f5f5a7d288d2", Name="Platform Support: Win64", Paths="/Engine/Source/ThirdParty/.../Win64/...;.../Content/Python/Lib/Win64/...")
+SyncCategory=(UniqueId="cfec942a-bb90-4f0c-accf-238ecaad9430", Name="Source Code", Paths="/Engine/Source/...")
[Build]
+Step=(UniqueId="89fe8a79-d259-4c7b-bfb4-68f7218b91c2", Description="Compile UnrealInsights", StatusText="Compile UnrealInsights Step...", EstimatedDuration="1", Type="Compile", Target="UnrealInsights", Platform="Win64", Configuration="Development", Arguments="", bNormalSync="False", bScheduledSync="False", bShowAsTool="False", OrderIndex=20)
+Step=(UniqueId="46312669-5069-428d-8d72-c2416c5a322e", Description="Launch UnrealInsights", StatusText="Running UnrealInsights", EstimatedDuration="1", Type="Other", FileName="$(BranchDir)\\Engine\\Binaries\\Win64\\UnrealInsights.exe", Arguments="", bUseLogWindow="False", bNormalSync="False", bScheduledSync="False", bShowAsTool="True", Requires="89fe8a79-d259-4c7b-bfb4-68f7218b91c2", OrderIndex=21 )
+Step=(UniqueId="bb48ca5b-5682-4432-824d-c451336a6523", Description="Compile Zen Dashboard", StatusText="Compile ZenDashboard Step...", EstimatedDuration="1", Type="Compile", Target="ZenDashboard", Platform="Win64", Configuration="Development", Arguments="", UseLogWindow="True", bNormalSync="False", bScheduledSync="False", bShowAsTool="True")
+Step=(UniqueId="586cc0d3-3914-4df9-acb6-2c02cd9d4fc6", Description="Launch Zen Dashboard", StatusText="Running Zen Dashboard", EstimatedDuration="1", Type="Other", FileName="$(BranchDir)\\Engine\\Binaries\\Win64\\ZenDashboard.exe", WorkingDir="", Arguments="", bUseLogWindow="False", bNormalSync="False", bShowAsTool="False", bScheduledSync="False", Link="Zen", Requires="bb48ca5b-5682-4432-824d-c451336a6523" )
+Step=(UniqueId="91c2a429-c391-49b4-92a5-4e6be71e0f00", Description="Compile SwitchboardListener", StatusText="Compiling SwitchboardListener...", EstimatedDuration="1", Type="Compile", Target="SwitchboardListener", Platform="Win64", Configuration="Development", Arguments="", bNormalSync="False", bScheduledSync="False", bShowAsTool="False")
+Step=(UniqueId="5036c75b-8df0-4329-82a1-869dd2d48605", Description="Compile UnrealMultiUserServer", StatusText="Compiling UnrealMultiUserServer...", EstimatedDuration="1", Type="Compile", Target="UnrealMultiUserServer", Platform="Win64", Configuration="Development", Arguments="", bNormalSync="False", bScheduledSync="False", bShowAsTool="False")
+Step=(UniqueId="274b89c3-9dc6-4465-a508-40abc4593cc2", Description="Compile UnrealMultiUserSlateServer", StatusText="Compiling UnrealMultiUserSlateServer...", EstimatedDuration="1", Type="Compile", Target="UnrealMultiUserSlateServer", Platform="Win64", Configuration="Development", Arguments="", bNormalSync="False", bScheduledSync="False", bShowAsTool="False")
[Default]
EditorTarget=UnrealEditor
; Set this to a network share which contains the SDK installers for your site
SdkInstallerDir=
; All the required SDKs for the current version of the engine
+SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
+SdkInfo=(Category="Windows", Description="Visual Studio 2019 v16.11.5")
+SdkInfo=(Category="Windows", Description="Windows SDK 10.0.18362.0")
+SdkInfo=(Category="Windows", Description="LLVM Clang 11.1.0")
+SdkInfo=(Category="Linux", Description="v19_clang-11.0.1-centos7", Browse="$(SdkInstallerDir)\\Linux", Install="$(SdkInstallerDir)\\Linux\\v19_clang-11.0.1-centos7.exe")
+SdkInfo=(Category="Mac", Description="macOS 10.15.7")
+SdkInfo=(Category="Mac", Description="Xcode 12.4")
[//UE5/Release-5.0-EarlyAccess/UE4Games.uprojectdirs]
Message=:alert: Branch is in HARDCORE LOCKDOWN for UE5 EA2 testing. Use JIRA FixVersion '5.0-Early Access 2' for tracking.