Files
UnrealEngineUWP/Engine/Plugins/Tests/FunctionalTestingEditor/Source/Public/FunctionalTestingEditorModule.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

25 lines
539 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/**
* A module for adding automation exposure in the editor
*/
class IFunctionalTestingEditorModule : public IModuleInterface
{
public:
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() = 0;
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() = 0;
};