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21 lines
638 B
C++
21 lines
638 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "GroundTruthDataFactory.generated.h"
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UCLASS(hidecategories=Object, collapsecategories)
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class UGroundTruthDataFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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// UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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virtual uint32 GetMenuCategories() const override;
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virtual FText GetDisplayName() const override;
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// End of UFactory Interface
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};
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