Files
UnrealEngineUWP/Engine/Plugins/Tests/FunctionalTestingEditor/Source/Private/GroundTruthDataFactory.cpp
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

35 lines
1005 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GroundTruthDataFactory.h"
#include "GroundTruthData.h"
#include "AssetTypeCategories.h"
#define LOCTEXT_NAMESPACE "UGroundTruthDataFactory"
UGroundTruthDataFactory::UGroundTruthDataFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCreateNew = true;
bEditAfterNew = false;
bEditorImport = false;
SupportedClass = UGroundTruthData::StaticClass();
}
UObject* UGroundTruthDataFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName InName, EObjectFlags InFlags, UObject* Context, FFeedbackContext* Warn)
{
UGroundTruthData* GroundTruthData = NewObject<UGroundTruthData>(InParent, SupportedClass, InName, InFlags | RF_Transactional);
return GroundTruthData;
}
uint32 UGroundTruthDataFactory::GetMenuCategories() const
{
return EAssetTypeCategories::Misc;
}
FText UGroundTruthDataFactory::GetDisplayName() const
{
return LOCTEXT("MenuEntry", "Ground Truth Data");
}
#undef LOCTEXT_NAMESPACE