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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
To use, click on the viewport "Draw LC" button, then click on the viewport at the locations where the polygon vertices should exist, then end the polygon with right mouse button. Or abort by toggling the "Draw LC" button. The polygon is saved in an array in the light card, and is used to generate an alpha texture. This alpha texture is independent of the color texture. This alpha texture is generated dynamically, so there is no need to save it as an asset. The default generated alpha texture dimensions is 128x128, but can be changed with DC.LightCardPolygonTextureSize. Currently there is visual indication of the drawing process (other than the mouse becoming a cross and the Draw LC button being highlighted). #rb trystan.binkley-jone, patrick.hardy #jira #preflight 628ec2c289000256cea3ba07 [CL 20373874 by Alejandro Arango in ue5-main branch]
173 lines
3.2 KiB
Plaintext
173 lines
3.2 KiB
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "nDisplay",
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"CreatedBy": "Epic Games Inc",
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"CreatedByURL": "http://epicgames.com",
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"Description": "Support for synchronized clustered rendering using multiple PCs in mono or stereo",
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"Category": "Misc",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": false,
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"SupportedTargetPlatforms": [
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"Win64",
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"Linux"
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],
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"Modules": [
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{
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"Name": "DisplayCluster",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "DisplayClusterEditor",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "DisplayClusterProjection",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "DisplayClusterShaders",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [
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]
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},
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{
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"Name": "DisplayClusterMessageInterception",
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{
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"Name": "DisplayClusterConfiguration",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [
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"Win64",
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]
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},
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{
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"Name": "DisplayClusterOperator",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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]
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},
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{
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"Name": "DisplayClusterConfigurator",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "DisplayClusterLightCardEditor",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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]
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},
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{
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"Name": "DisplayClusterLightCardEditorShaders",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "DisplayClusterStageMonitoring",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "DisplayClusterRemoteControlInterceptor",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "DisplayClusterMultiUser",
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"Type": "UncookedOnly",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "DisplayClusterTests",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64",
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]
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}
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],
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"Plugins": [
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{
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"Name": "Composure",
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"Enabled": true
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},
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{
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"Name": "ConcertSyncClient",
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"Enabled": true
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},
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{
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"Name": "OpenCV",
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"Enabled": true
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},
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{
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"Name": "ProceduralMeshComponent",
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"Enabled": true
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},
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{
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"Name": "RemoteControlInterception",
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"Enabled": true
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},
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{
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"Name": "VirtualProductionUtilities",
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"Enabled": true
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}
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]
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}
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