Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/DisplayClusterLightCardEditorShaders.Build.cs
trystan binkley-Jone 8794207383 nDisplay: Added light card proxies to the light card editor, which are selectable.
#jira UE-135883
#rb Patrick.Hardy
#preflight 622106716530856a97647c13

[CL 19247395 by trystan binkley-Jone in ue5-main branch]
2022-03-03 13:26:21 -05:00

27 lines
549 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterLightCardEditorShaders : ModuleRules
{
public DisplayClusterLightCardEditorShaders(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Projects"
});
PrivateIncludePaths.AddRange(
new string[] {
"../../../../Source/Runtime/Renderer/Private",
});
}
}