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#jira UE-145088 #rb Alejandro.Arango, Vitalii.Boiko #lockdown Alejandro.Arango #preflight 622d67b93c637e202736370c #ROBOMERGE-AUTHOR: peter.tarasenko #ROBOMERGE-SOURCE: CL 19381778 in //UE5/Release-5.0/... via CL 19382087 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884) [CL 19382363 by peter tarasenko in ue5-main branch]
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "SceneViewExtension.h"
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class IDisplayClusterViewportManager;
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/** Contains information about the context in which this scene view extension will be used. */
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struct FDisplayClusterSceneViewExtensionContext : public FSceneViewExtensionContext
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{
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private:
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//~ FSceneViewExtensionContext Interface
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virtual FName GetRTTI() const override { return TEXT("FDisplayClusterSceneViewExtensionContext"); }
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virtual bool IsHMDSupported() const override
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{
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// Disable all HMD extensions for nDisplay render
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return false;
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}
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public:
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// The id of the nDisplay viewport being rendered.
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const FString ViewportId;
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const IDisplayClusterViewportManager* ViewportManager;
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FDisplayClusterSceneViewExtensionContext()
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: FSceneViewExtensionContext()
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{ }
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FDisplayClusterSceneViewExtensionContext(FViewport* InViewport, IDisplayClusterViewportManager* InViewportManager, const FString& InViewportId)
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: FSceneViewExtensionContext(InViewport)
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, ViewportId(InViewportId)
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, ViewportManager(InViewportManager)
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{ }
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FDisplayClusterSceneViewExtensionContext(FSceneInterface* InScene, IDisplayClusterViewportManager* InViewportManager, const FString& InViewportId)
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: FSceneViewExtensionContext(InScene)
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, ViewportId(InViewportId)
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, ViewportManager(InViewportManager)
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{ }
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};
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