Files
UnrealEngineUWP/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHandTracking/Private/LiveLinkWindowsMixedRealityHandTrackingSourceFactory.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

22 lines
639 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LiveLinkSourceFactory.h"
#include "LiveLinkWindowsMixedRealityHandTrackingSourceFactory.generated.h"
UCLASS()
class ULiveLinkWindowsMixedRealityHandTrackingSourceFactory : public ULiveLinkSourceFactory
{
public:
GENERATED_BODY()
virtual FText GetSourceDisplayName() const;
virtual FText GetSourceTooltip() const;
virtual EMenuType GetMenuType() const override;
virtual TSharedPtr<ILiveLinkSource> CreateSource(const FString& ConnectionString) const override;
TSharedPtr<class SLiveLinkWindowsMixedRealityHandTrackingSourceEditor> ActiveSourceEditor;
};