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Removed direct access to currently compiling BP class to restrict unguarded mutation. Const-corrected various accessors and overrides. Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency. Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to. Removed anim class subsystems. Moved property access code to engine module (editor code is still in a plugin). Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy #rb Dan.OConnor #jira none [CL 14278258 by Thomas Sarkanen in ue5-main branch]
26 lines
651 B
Plaintext
26 lines
651 B
Plaintext
{
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"FileVersion" : 3,
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"Version" : 1,
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"VersionName" : "1.0",
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"FriendlyName" : "Property Access Editor",
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"Description" : "Editor support for copying properties from one object to another. Required for Animation and UMG systems to function correctly",
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"Category" : "Runtime",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "http://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"EnabledByDefault" : true,
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"CanContainContent" : false,
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"IsBetaVersion" : false,
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"Installed" : false,
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"Modules" :
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[
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{
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"Name" : "PropertyAccessEditor",
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"Type": "UncookedOnly" ,
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"LoadingPhase" : "PreDefault"
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}
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]
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} |