You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class OpenXRInput : ModuleRules
|
|
{
|
|
public OpenXRInput(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"OpenXRHMD/Private",
|
|
EngineDir + "/Source/Runtime/Renderer/Private",
|
|
EngineDir + "/Source/ThirdParty/OpenXR/include",
|
|
// ... add other private include paths required here ...
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"ApplicationCore",
|
|
"Engine",
|
|
"InputDevice",
|
|
"InputCore",
|
|
"HeadMountedDisplay",
|
|
"OpenXRHMD"
|
|
}
|
|
);
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.Add("EditorFramework");
|
|
PrivateDependencyModuleNames.Add("UnrealEd");
|
|
}
|
|
}
|
|
}
|
|
}
|