Files
UnrealEngineUWP/Engine/Plugins/Runtime/OSC/OSC.uplugin
rob gay 4aae50c3af - Enable OSC for all platforms
- Fix null termination memory scribble/crash when passing empty strings as payload in message members
- Fix memory scribble when sending messages larger than 1024 bytes

Minor features:
- Clean-up some OSC BP interface issues (missing UPARAM(ref) markup, comments, etc.)
- Add bool return to message payload array requests to determine if failed or if value is "fresh"
- Add BP functions to convert Object path to and from OSCAddress
- Add ability to remove OSC containers at index
- Fix pattern matching for wildcarding over span of containers/method

#rb ryan.mangin


#ROBOMERGE-SOURCE: CL 11591183 via CL 11591193
#ROBOMERGE-BOT: (v655-11596533)

[CL 11617587 by rob gay in Main branch]
2020-02-25 15:59:15 -05:00

25 lines
639 B
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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.1",
"FriendlyName" : "OSC (Open Sound Control)",
"Description" : "Implements the OSC 1.0 specification, allowing users to send and receive OSC messages and bundles between remote clients or applications.",
"Category" : "Input Devices",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : false,
"IsBetaVersion" : false,
"Installed" : false,
"Modules" :
[
{
"Name": "OSC",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}