You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ROBOMERGE-AUTHOR: peter.knepley #ROBOMERGE-SOURCE: CL 19015334 via CL 19015717 via CL 19015774 via CL 19015878 via CL 19016034 via CL 19031921 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589) [CL 19032150 by peter knepley in ue5-main branch]
33 lines
625 B
C#
33 lines
625 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System.IO;
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class Reflex : ModuleRules
|
|
{
|
|
public Reflex(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"Engine",
|
|
"RHI",
|
|
"CoreUObject",
|
|
"SlateCore",
|
|
"Slate"
|
|
}
|
|
);
|
|
|
|
// Grab NVAPI
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
|
|
|
|
// Grab ReflexStat
|
|
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty"));
|
|
}
|
|
}
|
|
}
|