Files
UnrealEngineUWP/Engine/Plugins/Runtime/Nvidia/Reflex/Source/Reflex.Build.cs
peter knepley e6f9c3a6db Reflex changes
#ROBOMERGE-AUTHOR: peter.knepley
#ROBOMERGE-SOURCE: CL 19015334 via CL 19015717 via CL 19015774 via CL 19015878 via CL 19016034 via CL 19031921
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589)

[CL 19032150 by peter knepley in ue5-main branch]
2022-02-17 03:41:29 -05:00

33 lines
625 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class Reflex : ModuleRules
{
public Reflex(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"RHI",
"CoreUObject",
"SlateCore",
"Slate"
}
);
// Grab NVAPI
AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
// Grab ReflexStat
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty"));
}
}
}