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-Soundfield Submixes -Endpoint Submixes -Unreal Ambisonics Encoder/Decoder [FYI] aaron.mcleran, maxwell.hayes, phil.popp, rob.gay, charles.egenbacher, kevin.neilson #ROBOMERGE-OWNER: ethan.geller #ROBOMERGE-AUTHOR: ethan.geller #ROBOMERGE-SOURCE: CL 11302185 via CL 11302187 #ROBOMERGE-BOT: (v649-11301724) [CL 11302191 by ethan geller in Main branch]
45 lines
951 B
C#
45 lines
951 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System;
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public class MicrosoftSpatialSound : ModuleRules
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{
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public MicrosoftSpatialSound(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"MicrosoftSpatialSound/Private"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"MixedRealityInteropLibrary",
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"AudioExtensions"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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}
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);
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop");
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PublicDefinitions.Add("WITH_WINDOWS_MIXED_REALITY=1");
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}
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} |