Files
UnrealEngineUWP/Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/MicrosoftSpatialSound.Build.cs
ethan geller 1b9558d5fa Editgrate 4.25 audio features from project stream:
-Soundfield Submixes
-Endpoint Submixes
-Unreal Ambisonics Encoder/Decoder

[FYI] aaron.mcleran, maxwell.hayes, phil.popp, rob.gay, charles.egenbacher, kevin.neilson


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11302185 via CL 11302187
#ROBOMERGE-BOT: (v649-11301724)

[CL 11302191 by ethan geller in Main branch]
2020-02-09 18:57:53 -05:00

45 lines
951 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class MicrosoftSpatialSound : ModuleRules
{
public MicrosoftSpatialSound(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"MicrosoftSpatialSound/Private"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MixedRealityInteropLibrary",
"AudioExtensions"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
PrivateIncludePathModuleNames.Add("TargetPlatform");
AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop");
PublicDefinitions.Add("WITH_WINDOWS_MIXED_REALITY=1");
}
}