Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/Analysis/MetasoundFrontendAnalyzerRegistry.h
Rob Gay 20742757be - Narrow/privitize template implementation scope for MetaSound Analyzers
- Implement/encapsulate binding for analyzer output/sender logic
- Move to using FAnyDataReferences where possible over collections for analyzers
- Misc clean-up
#jira UE-147027
#rb phil.popp
#preflight 627d3884332e182a583f19b3

[CL 20167469 by Rob Gay in ue5-main branch]
2022-05-12 13:47:17 -04:00

27 lines
602 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/NameTypes.h"
#include "Templates/UniquePtr.h"
namespace Metasound
{
// Forward Declarations
class FDataReferenceCollection;
namespace Frontend
{
// Forward Declarations
class IVertexAnalyzerFactory;
class METASOUNDFRONTEND_API IVertexAnalyzerRegistry
{
public:
static IVertexAnalyzerRegistry& Get();
virtual const IVertexAnalyzerFactory* FindAnalyzerFactory(FName InAnalyzerName) const = 0;
virtual void RegisterAnalyzerFactories() = 0;
};
} // namespace Frontend
} // namespace Metasound