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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene
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Sebastien Lussier 89e0808daa StaticMeshLODResourcesMeshSurfaceAdapter generates a bad TriangleOffsetArray in certain cases
* TriangleOffsetArray range must be [0, NumTriangles)
#jira UE-151762
#rb patrick.enfedaque
#preflight 6283ab394316db80d18e2ad9

[CL 20242244 by Sebastien Lussier in ue5-main branch]
2022-05-17 10:15:02 -04:00
..
MeshSceneAdapter.cpp
StaticMeshLODResourcesMeshSurfaceAdapter generates a bad TriangleOffsetArray in certain cases
2022-05-17 10:15:02 -04:00
SceneCapturePhotoSet.cpp
Render Capture Baking: Add FScopedSlowTask to give user progress feedback on game thread scene capture
2022-05-16 06:50:35 -04:00
SceneGeometrySpatialCache.cpp
ModelingMode: add cvar to control snapping to Volumes. Disable by default.
2022-04-22 15:01:13 -04:00
WorldRenderCapture.cpp
ModelingComponents: Handle ChildActorComponent with null child Actor in WorldRenderCapture
2022-05-04 18:31:59 -04:00
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