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Also added a dedicated traits template for shared fragments. As part of implementation added a dedicated MassGameplay module for storing TMassExternalSubsystemTraits declared for subsystems external to Mass code that the MassGameplay plugin's modules are using. #jira UE-152550 #review-20242604 #preflight 6283c6ed18591b86df9346e0 #preflight 6283f43f0a585259b1ac8e04 [CL 20249633 by Mieszko Zielinski in ue5-main branch]
46 lines
881 B
C#
46 lines
881 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassSmartObjects : ModuleRules
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{
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public MassSmartObjects(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/AIModule/Public",
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ModuleDirectory + "/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MassEntity",
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"MassCommon",
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"MassLOD",
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"MassMovement",
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"MassSignals",
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"MassSimulation",
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"MassSpawner",
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"SmartObjectsModule",
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"StructUtils",
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"ZoneGraph",
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"ZoneGraphAnnotations",
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"MassGameplayExternalTraits"
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}
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);
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}
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}
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}
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