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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals
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Mieszko Zielinski 606165b6d5 Added a way to mark up MassEntityQueries as owned by a processor and auto-registering such queries. Also added some verication code that ensures all queries run as part of processors are properly marked up as such.
This is a prerequisite step to support fetching processors' requirements.

Updated all the queries owned by processors at this moment.

#review-20178362
#preflight 627e2b2d9650a277336b85e1
#preflight 627e37860d2d1f6ed8be0d95

[CL 20179262 by Mieszko Zielinski in ue5-main branch]
2022-05-13 07:07:16 -04:00
..
Private
Added a way to mark up MassEntityQueries as owned by a processor and auto-registering such queries. Also added some verication code that ensures all queries run as part of processors are properly marked up as such.
2022-05-13 07:07:16 -04:00
Public
Added a way to mark up MassEntityQueries as owned by a processor and auto-registering such queries. Also added some verication code that ensures all queries run as part of processors are properly marked up as such.
2022-05-13 07:07:16 -04:00
MassSignals.Build.cs
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