Files
UnrealEngineUWP/Engine/Plugins/Runtime/HTTPChunkInstaller/Source/Public/LocalTitleFile.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

32 lines
921 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CloudTitleFileInterface.h"
class FLocalTitleFile : public ICloudTitleFile
{
public:
FLocalTitleFile(const FString& InRootDirectory);
// ICloudTitleFile interface
virtual bool GetFileContents(const FString& DLName, TArray<uint8>& FileContents) override;
virtual bool ClearFiles() override;
virtual bool ClearFile(const FString& DLName) override;
virtual void DeleteCachedFiles(bool bSkipEnumerated) override;
virtual bool EnumerateFiles(const FCloudPagedQuery& Page = FCloudPagedQuery()) override;
virtual void GetFileList(TArray<FCloudHeader>& InFileHeaders) override;
virtual bool ReadFile(const FString& DLName) override;
protected:
FString GetFileNameFromDLName(const FString& DLName) const;
private:
FString RootDirectory;
TArray<FCloudHeader> FileHeaders;
TMap< FString, TArray<uint8> > DLNameToFileContents;
};