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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization
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nathan mitchell cc0b68299f UVEditor: Enable support for polygroups and UDIMS in the AutoUV tool.
#rb semion.piskarev
#preflight 62685f23dd35c0d6cacdd455

[CL 20161755 by nathan mitchell in ue5-main branch]
2022-05-12 04:02:48 -04:00
..
DynamicMeshUVEditor.cpp
Added the Spectral conformal parameterization option for unwrapping UVs.
2022-03-29 15:03:12 -04:00
MeshRegionGraph.cpp
UVEditor: Enable support for polygroups and UDIMS in the AutoUV tool.
2022-05-12 04:02:48 -04:00
MeshUVPacking.cpp
UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
2022-03-15 16:07:34 -04:00
MeshUVTransforms.cpp
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PatchBasedMeshUVGenerator.cpp
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UVUnwrapMeshUtil.cpp
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