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#jira UETOOL-4055 #rb none #preflight 61f17bd8be0f0e0a6234afb2 #ROBOMERGE-AUTHOR: anousack.kitisa #ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18738699 by anousack kitisa in ue5-main branch]
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MovieSceneNameableTrack.h"
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#include "Compilation/IMovieSceneTrackTemplateProducer.h"
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#include "MovieSceneGeometryCacheTrack.generated.h"
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/**
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* Handles animation of geometry cache actors
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*/
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class UGeometryCacheComponent;
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UCLASS(MinimalAPI)
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class UMovieSceneGeometryCacheTrack
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: public UMovieSceneNameableTrack
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, public IMovieSceneTrackTemplateProducer
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{
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GENERATED_UCLASS_BODY()
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public:
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/** Adds a new animation to this track */
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virtual UMovieSceneSection* AddNewAnimation(FFrameNumber KeyTime, UGeometryCacheComponent* GeomCacheComp);
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/** Gets the animation sections at a certain time */
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TArray<UMovieSceneSection*> GetAnimSectionsAtTime(FFrameNumber Time);
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public:
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// UMovieSceneTrack interface
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virtual void RemoveAllAnimationData() override;
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virtual bool HasSection(const UMovieSceneSection& Section) const override;
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virtual void AddSection(UMovieSceneSection& Section) override;
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virtual void RemoveSection(UMovieSceneSection& Section) override;
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virtual void RemoveSectionAt(int32 SectionIndex) override;
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virtual bool IsEmpty() const override;
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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// ~IMovieSceneTrackTemplateProducer interface
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virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDefaultDisplayName() const override;
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#endif
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private:
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/** List of all animation sections */
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UPROPERTY()
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TArray<TObjectPtr<UMovieSceneSection>> AnimationSections;
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};
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