Files
UnrealEngineUWP/Engine/Plugins/Online/SocketSubsystemEOS/SocketSubsystemEOS.uplugin
alejandro aguilar ada170185e Refactor to use PlatformAllowList instead of PlatformDenyList in SocketSubsystemEOS, solving issues when using Cook on the fly
#jira UE-142751
[REVIEW] [at]Sam.Zamani, [at]Rob.Cannaday, [at]Chris.Varnsverry, [at]Josh.Adams, [at]Nuno.Leiria
#preflight 621c9fb5383b5494aaf1a884
#lockdown mark.lintott

#ROBOMERGE-AUTHOR: alejandro.aguilar
#ROBOMERGE-SOURCE: CL 19171690 in //UE5/Release-5.0/... via CL 19171771
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19171860 by alejandro aguilar in ue5-main branch]
2022-02-28 05:49:05 -05:00

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{
"FileVersion": 3,
"FriendlyName": "Socket Subsystem EOS",
"Version": 1,
"VersionName": "1.0",
"Description": "Responsible for management of EOS P2P Socket connections.",
"Category": "Online Platform",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"EnabledByDefault": false,
"Modules": [
{
"Name": "SocketSubsystemEOS",
"Type": "RuntimeNoCommandlet",
"LoadingPhase": "PostConfigInit",
"PlatformAllowList": [
"Win64",
"Mac",
"Android"
]
}
],
"Plugins": [
{
"Name": "OnlineSubsystemUtils",
"Enabled": true
},
{
"Name": "EOSShared",
"Enabled": true
}
]
}