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- Windows-based platform extensions should not use MfMedia player now - should change to WmfMedia for the time being. #jira UE-131865 #rb Eric.McDaniel #preflight 62347b390820efd09469a25a [CL 19434256 by David Harvey in ue5-main branch]
42 lines
849 B
C#
42 lines
849 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class WebMMediaFactory : ModuleRules
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{
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public WebMMediaFactory(ReadOnlyTargetRules Target) : base(Target)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Media",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"MediaAssets",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Media",
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"WebMMediaFactory/Private",
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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});
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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DynamicallyLoadedModuleNames.Add("WebMMedia");
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}
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}
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}
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}
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