Files
UnrealEngineUWP/Engine/Plugins/Media/WebMMedia/Source/WebMMediaFactory/WebMMediaFactory.Build.cs
David Harvey 41557382a7 Main media plugins build for Windows-based platform extensions.
- Windows-based platform extensions should not use MfMedia player now - should change to WmfMedia for the time being.

#jira UE-131865
#rb Eric.McDaniel
#preflight 62347b390820efd09469a25a

[CL 19434256 by David Harvey in ue5-main branch]
2022-03-18 08:43:12 -04:00

42 lines
849 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class WebMMediaFactory : ModuleRules
{
public WebMMediaFactory(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
});
PrivateIncludePaths.AddRange(
new string[] {
"WebMMediaFactory/Private",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
DynamicallyLoadedModuleNames.Add("WebMMedia");
}
}
}
}