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************* Features ************* - Added `stat pixelstreaminggraphs` that show realtime graphs of Pixel Streaming stats. - Added -PixelStreamingInputController=Host (or Any) to optionally restrict stream inputs to a single host peer. The default is -PixelStreamingInputController=Any - Add PixelStreamingServers utility to launch PixelStreaming servers from C++. (Added accompanying test too). - Added tests for FPixelStreamingSourceFrame, FPixelStreamingFrameMetadata, FPixelStreamingFrameAdapterProcess and FPixelStreamingFrameAdapter - Added the ability to override the default InputDevice. - Added the ability to have multiple streamers. ************* Bugfixes ************* - Fix so that NVENC now only needs to scale frames as needed, there were some extraneous scaling happening before. - Fix on screen hud stats on startup that were not dismissable. - Fix PixelStreaming module state cleanup that was causing packaging crashes. - Fix bug where SFU peers were unable to receive data channels messages from the streamer. - Fix failing "connect" test where quality & input controller messages were being sent too early (before datachannel was established) for P2P peers. - Fix PixelStreamingAudioComponent finding trying to find audio sink on a data-only peer and crashing. - Fix PIXELSTREAMING_API exports on some files. - Fix PixelStreaming.build.cs that was too harsh about excluding any file with 'node' in the name. - Fix PixelStreaming.build.cs to exclude packaging the platform_scripts/cmd/coturn dir. - Fix Vulkan fast texture copy codepath to not crash in ssome edgecases. ************* Refactors ************* - Frames now flow through a much more rigid set of operations to get streamed. - Video Sources have a Video Adapter and are fed by a Video Input. - Video Adapters are fed by the input and contains a number of `Processes`. - Processes take the input frame and adapt it to a format that the encoder can use. - Frame Buffers now contains a reference to the adapter, frame data is grabbed from here as needed by the encoder. - Adapters and their processes are also public with the intention that users can implement their own adapt step for other encoders. - Streamer is also now modular so we can have multiple streamers with their own inputs that stream to their own location. - Extracted out the copy texture into a rendering util and tweaked how it handles transitions. - Modify PixelStreamingModule to use new functions for creating a streamer. - Added optional codepaths to use WebRTC M96 or M84. - Refactor plugin to enable using our API for the new Pixel Streaming Player plugin. - Created a new PixelStreamingPeerConnection class to wrap the webrtc peer connection with specific pixelstreaming behaviour. - Made the signalling server connection public and renamed its observer methods so its obvious when they're implemented. - Some small changes to frame buffers so make handling of cached data slightly safer. - Made use of lambdas more explicit where possible. - Remove unnecessary warning message from PixelStreamingAudioComponent. #rb Luke.Bermingham #fyi Mattias.Jansson, Nick.Pace, Mathew.Cotton #jira UE-152859 #preflight 6289bd911422fb01af9601b7 [CL 20315933 by Aidan Possemiers in ue5-main branch]
45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
{
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"FileVersion": 3,
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"Version": 1.0,
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"VersionName": "1.0",
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"FriendlyName": "Pixel Streaming",
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"Description": "Streaming of Unreal Engine audio and rendering to WebRTC-compatible media players such as a web browsers.",
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"Category": "Graphics",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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"DocsURL": "https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/index.html",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": true,
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"IsBetaVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "PixelStreaming",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"PlatformAllowList": [ "Win64", "Linux" ],
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"TargetDenyList": [ "Server" ]
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},
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{
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"Name": "PixelStreamingShaders",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [ "Win64", "Linux" ],
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"TargetDenyList": [ "Server" ]
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}
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],
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"Plugins": [
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{
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"Name": "WmfMedia",
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"Enabled": true,
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"PlatformDenyList": [ "Linux" ]
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},
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{
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"Name": "HardwareEncoders",
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"Enabled": true
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}
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]
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}
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