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- Adding IVulkanDynamicRHI interface for plugins that want to touch Vulkan resources/handles directly. - Modifying plugins that were using VulkanRHIPrivate.h to use the interface instead. - Removing plugin references to UE Modules and ThirdParty libraries that were only needed because they included the private RHI headers. - Removing VulkanRHI/Private from plugin include paths. - Deprecating VulkanRHIBridge and moved its functionality into the new interface. #jira none #rb jeannoe.morissette, mihnea.balta, robert.srinivasiah #preflight 62281ec531133a23da642007 #robomerge FNNC [CL 19320995 by christopher waters in ue5-main branch]
37 lines
960 B
C#
37 lines
960 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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using System;
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public class EncoderNVENC: ModuleRules
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{
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public EncoderNVENC(ReadOnlyTargetRules Target) : base(Target)
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{
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// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
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bLegacyPublicIncludePaths = false;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Engine",
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"AVEncoder",
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"VulkanRHI",
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"nvEncode",
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"CUDA"
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"RenderCore",
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"Core",
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"RHI"
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});
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string EngineSourceDirectory = Path.GetFullPath(Target.RelativeEnginePath);
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PrivateIncludePaths.Add(Path.Combine(EngineSourceDirectory, "Source/Runtime/AVEncoder/Private"));
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AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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}
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}
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