Files
UnrealEngineUWP/Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaFactory/AndroidMediaFactory.Build.cs
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

43 lines
821 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AndroidMediaFactory : ModuleRules
{
public AndroidMediaFactory(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AndroidMedia",
"Media",
});
PrivateIncludePaths.AddRange(
new string[] {
"AndroidMediaFactory/Private",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
});
if (Target.Platform == UnrealTargetPlatform.Android)
{
DynamicallyLoadedModuleNames.Add("AndroidMedia");
}
}
}
}