Files
UnrealEngineUWP/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "AndroidCameraRuntimeSettings.generated.h"
/**
* Implements the settings for the AndroidCamera plugin.
*/
UCLASS(Config = Engine, DefaultConfig)
class UAndroidCameraRuntimeSettings : public UObject
{
GENERATED_UCLASS_BODY()
// Enable camera permission in AndroidManifest
UPROPERTY(EditAnywhere, config, Category = ManifestSettings)
bool bEnablePermission;
// Requires a camera to operate (if true and back-facing and front-facing are false, sets android.hardware.camera.any as required)
UPROPERTY(EditAnywhere, config, Category = ManifestSettings)
bool bRequiresAnyCamera;
// Requires back-facing camera in AndroidManifest (android.hardware.camera)
UPROPERTY(EditAnywhere, config, Category = ManifestSettings)
bool bRequiresBackFacingCamera;
// Requires front-facing camera in AndroidManifest (android.hardware.camera.front)
UPROPERTY(EditAnywhere, config, Category = ManifestSettings)
bool bRequiresFrontFacingCamera;
};