Files
UnrealEngineUWP/Engine/Plugins/Experimental/Water/Source/Editor/WaterEditor.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

49 lines
980 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WaterEditor : ModuleRules
{
public WaterEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.Add("Editor/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ComponentVisualizers",
"DetailCustomizations",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"UnrealEd",
"Water",
"Projects",
"PropertyEditor",
"Landscape",
"LandscapeEditorUtilities",
"Landmass",
"EditorFramework",
"EditorSubsystem",
"ComponentVisualizers",
"DeveloperSettings",
"AdvancedPreviewScene",
"RenderCore",
"RHI"
});
PublicDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
}
}