Files
UnrealEngineUWP/Engine/Plugins/Experimental/VirtualCamera/Source/VCamInput/Private/VCamInputModule.cpp
Marc Audy 68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00

20 lines
592 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VCamInputModule.h"
#define LOCTEXT_NAMESPACE "FVCamInputModule"
void FVCamInputModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FVCamInputModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FVCamInputModule, VCamInput)