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- Changed all static or class scratch audio buffers to local variables instead to remove the need for synchronization. - Created a cvar for the initial size of the Flite speech buffer to reduce the liklihood of running out of memory while streaming in audio data from Flite. #rnx #jira: UE-133446 #rb: Patrick.Boutot #preflight: 61f39cd874510448a671bd12 #ROBOMERGE-AUTHOR: leon.huang #ROBOMERGE-SOURCE: CL 18775352 in //UE5/Release-5.0/... via CL 18775422 via CL 18775834 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18775865 by leon huang in ue5-main branch]