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- Append only bufferfor heterogenous structs #jira none #rb Maxime.Mercier #preflight 60912714722d56000189cb54 [CL 16191985 by mikko mononen in ue5-main branch]
35 lines
649 B
C#
35 lines
649 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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namespace UnrealBuildTool.Rules
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{
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public class StructUtilsTestSuite : ModuleRules
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{
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public StructUtilsTestSuite(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"AITestSuite",
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"StructUtils"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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} |