Files
UnrealEngineUWP/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsTestSuite/StructUtilsTestSuite.Build.cs
mikko mononen 73a5b6e287 InstancedStructStream
- Append only bufferfor heterogenous structs

#jira none
#rb Maxime.Mercier
#preflight 60912714722d56000189cb54

[CL 16191985 by mikko mononen in ue5-main branch]
2021-05-04 07:32:27 -04:00

35 lines
649 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class StructUtilsTestSuite : ModuleRules
{
public StructUtilsTestSuite(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"AITestSuite",
"StructUtils"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}