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*Added copy / paste / duplicate support to the pcg graph editor. #rb julien.lheureux #jira UE-147320 #preflight 62616338dd47b4ad21ad01dd [CL 19848862 by thomas tedemalm in ue5-main branch]
51 lines
890 B
C#
51 lines
890 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class PCGEditor : ModuleRules
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{
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public PCGEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"Engine",
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"CoreUObject",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]{
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"AppFramework",
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"ApplicationCore",
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"AssetTools",
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"DesktopWidgets",
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"EditorStyle",
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"EditorSubsystem",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"PCG",
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"Slate",
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"SlateCore",
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"SourceControl",
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"ToolMenus",
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"UnrealEd",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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});
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}
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}
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}
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