Files
UnrealEngineUWP/Engine/Plugins/Experimental/PCG/Source/PCGEditor/PCGEditor.Build.cs
thomas tedemalm 46b1acc841 PCG:
*Added copy / paste / duplicate support to the pcg graph editor.

#rb julien.lheureux
#jira UE-147320
#preflight 62616338dd47b4ad21ad01dd

[CL 19848862 by thomas tedemalm in ue5-main branch]
2022-04-21 10:14:55 -04:00

51 lines
890 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PCGEditor : ModuleRules
{
public PCGEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"Engine",
"CoreUObject",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]{
"AppFramework",
"ApplicationCore",
"AssetTools",
"DesktopWidgets",
"EditorStyle",
"EditorSubsystem",
"GraphEditor",
"InputCore",
"Kismet",
"PCG",
"Slate",
"SlateCore",
"SourceControl",
"ToolMenus",
"UnrealEd",
}
);
PrivateIncludePaths.AddRange(
new string[] {
});
}
}
}