Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Properties/MeshStatisticsProperties.h
michael balzer 1e3a3267f4 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

[CL 17003092 by michael balzer in ue5-main branch]
2021-07-29 20:04:58 -04:00

33 lines
698 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "InteractiveToolBuilder.h"
#include "GeometryBase.h"
#include "MeshStatisticsProperties.generated.h"
// predeclarations
PREDECLARE_USE_GEOMETRY_CLASS(FDynamicMesh3);
UCLASS()
class MESHMODELINGTOOLSEXP_API UMeshStatisticsProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, Category = MeshStatistics)
FString Mesh;
UPROPERTY(VisibleAnywhere, Category = MeshStatistics, AdvancedDisplay)
FString UV;
UPROPERTY(VisibleAnywhere, Category = MeshStatistics, AdvancedDisplay)
FString Attributes;
void Update(const FDynamicMesh3& Mesh);
};