Files
UnrealEngineUWP/Engine/Plugins/Experimental/LandscapePatch/LandscapePatch.uplugin
semion piskarev 6f447394e9 Landscape: Adding landscape texture height patches, with support for internal and external texture source modes, additive and alpha blend modes, custom alpha, circle and rectangle falloffs, blueprint support, and initialization from existing landscape.
#rb Jonathan.Bard
#preflight 62906401d24a7fc585dfdb65

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 20390405 via CL 20390414 via CL 20390416
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20390583 by semion piskarev in ue5-main branch]
2022-05-27 02:36:27 -04:00

29 lines
725 B
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1",
"FriendlyName": "Landscape Patch",
"Description": "Support for adding landscape patches- components that can be attached to meshes to affect the landscape as the mesh is repositioned.",
"Category": "Other",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": true,
"Installed": false,
"Modules": [
{
"Name": "LandscapePatch",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit"
},
{
"Name": "LandscapePatchEditorOnly",
"Type": "Editor",
"LoadingPhase": "PostEngineInit"
}
]
}