Files
UnrealEngineUWP/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/CommonConversationRuntime.Build.cs
aurel cordonnier 1ee4eed9aa Merge from Release-Engine-Test @ 17666640 to UE5/Main
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17668579 by aurel cordonnier in ue5-main branch]
2021-09-29 17:45:16 -04:00

59 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonConversationRuntime : ModuleRules
{
public CommonConversationRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"GameplayTags",
"DeveloperSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Projects",
"AIModule",
"NetCore",
"GameFeatures"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}