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Also removed the editor setting and moved the visibility of the mode to be tied to the SM instance elements enabled cvar. #preflight 61e1f6434b4bd12cbee8e6ca #Jira UE-139111 UETOOL-4862 #rb lauren.barnes #ROBOMERGE-AUTHOR: brooke.hubert #ROBOMERGE-SOURCE: CL 18654845 in //UE5/Release-5.0/... via CL 18654862 via CL 18654874 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18654891 by brooke hubert in ue5-main branch]
24 lines
651 B
Plaintext
24 lines
651 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1",
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"FriendlyName": "Asset Placement Editor Mode",
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"Description": "The asset placement editor mode enables quick placement of assets into a world as full actors or various types of lighter weight objects, like batched render instances.",
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"Category": "Editor",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "AssetPlacementEdMode",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": []
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} |