You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-144847 #rb trivial #preflight 62228bcf2f7d78332e1c4548 [CL 19277106 by ben hoffman in ue5-main branch]
29 lines
975 B
C++
29 lines
975 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "K2Node_EnhancedInputActionEvent.h"
|
|
#include "EnhancedInputActionDelegateBinding.h"
|
|
|
|
UK2Node_EnhancedInputActionEvent::UK2Node_EnhancedInputActionEvent(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
bInternalEvent = true;
|
|
TriggerEvent = ETriggerEvent::None;
|
|
}
|
|
|
|
UClass* UK2Node_EnhancedInputActionEvent::GetDynamicBindingClass() const
|
|
{
|
|
return UEnhancedInputActionDelegateBinding::StaticClass();
|
|
}
|
|
|
|
void UK2Node_EnhancedInputActionEvent::RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const
|
|
{
|
|
UEnhancedInputActionDelegateBinding* InputActionBindingObject = CastChecked<UEnhancedInputActionDelegateBinding>(BindingObject);
|
|
|
|
FBlueprintEnhancedInputActionBinding Binding;
|
|
Binding.InputAction = InputAction;
|
|
Binding.TriggerEvent = TriggerEvent;
|
|
Binding.FunctionNameToBind = CustomFunctionName;
|
|
|
|
InputActionBindingObject->InputActionDelegateBindings.Add(Binding);
|
|
}
|