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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "IAssetSearchModule.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "WorkspaceMenuStructure.h"
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#include "Styling/AppStyle.h"
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#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "Widgets/SSearchBrowser.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetSearchManager.h"
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#define LOCTEXT_NAMESPACE "FAssetSearchModule"
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static const FName SearchTabName("Search");
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class FAssetSearchModule : public IAssetSearchModule
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{
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public:
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// IAssetSearchModule interface
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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SearchManager = MakeUnique<FAssetSearchManager>();
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SearchManager->Start();
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SearchTabName, FOnSpawnTab::CreateRaw(this, &FAssetSearchModule::HandleSpawnSettingsTab))
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.SetDisplayName(LOCTEXT("Search", "Search"))
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.SetTooltipText(LOCTEXT("SearchTab", "Search Tab"))
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.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "Symbols.SearchGlass"))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
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}
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virtual void ShutdownModule() override
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SearchTabName);
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}
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void ExecuteOpenObjectBrowser()
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{
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FGlobalTabmanager::Get()->TryInvokeTab(SearchTabName);
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}
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TSharedRef<SDockTab> HandleSpawnSettingsTab(const FSpawnTabArgs& SpawnTabArgs)
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{
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const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
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.TabRole(ETabRole::NomadTab);
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DockTab->SetContent(SNew(SSearchBrowser));
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return DockTab;
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}
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virtual FSearchStats GetStats() const override
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{
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return SearchManager->GetStats();
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}
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virtual void Search(FSearchQueryPtr SearchQuery) override
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{
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SearchManager->Search(SearchQuery);
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}
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virtual void ForceIndexOnAssetsMissingIndex() override
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{
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SearchManager->ForceIndexOnAssetsMissingIndex();
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}
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virtual void RegisterAssetIndexer(const UClass* InAssetClass, TUniquePtr<IAssetIndexer>&& Indexer) override
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{
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SearchManager->RegisterAssetIndexer(InAssetClass, MoveTemp(Indexer));
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}
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virtual void RegisterSearchProvider(FName SearchProviderName, TUniquePtr<ISearchProvider>&& InSearchProvider) override
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{
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SearchManager->RegisterSearchProvider(SearchProviderName, MoveTemp(InSearchProvider));
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}
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private:
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TUniquePtr<FAssetSearchManager> SearchManager;
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FAssetSearchModule, AssetSearch);
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